![]() If you really focus on making sure there's no puddles dropped during phase two, especially in the upper section where space is really tight, that made the biggest difference for me.Īlso in regards to talent selection for CC, asphyxiation was handy for allowing you to double up on CC's, however the talent for death grip resets on kills is also pretty useful as it allows you to chain light interrupts together to stop heals or the imp self-destructs. If shelling out the gold isnt an issue then i'd say go for it, but at least for me i don't think constant throughput healing would have made things drastically easier, just snap healing. DK's have a slight leg up as they have more defensives they can rotate through which can help you account for screw ups. any high damage sections would also be sections with an abundance of free death strike procs, and the only time i found myself really wanting for more deathstrikes was if i fucked up and got hit by a boulder. I mean, from my perspective raw healing was rarely an issue for me doing unh. Filter your r/wow experience with this guide!.Murloc Mondays (New Players Q&A) Reset Recruitment Midweek Mending Tanking Thursday Firepower Friday (DPS) Saturday Achievement and Loot Thread Skirmish Sundays (PvP) Blizzard Subredditsĭiablo - Starcraft - Hearthstone - Heroes of the Storm - Overwatch - WC3 - Classic WoW - Mystery -įrequently Asked Questions about Dragonflightįrequently Asked Questions. ![]()
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